First Mate of the Steelsnout
Aldrazan is a steady tan in skin tone, thus making it very unlikely he is a natural native of Ryin. He wears his beard long out of convenience, but is always sure to keep his hair fairly short and not cumbersome. His large eyes and smooth brow make for a far less intimidating visage than his captain’s.
Despite the rough conditions that can occur at sea, Aldrazan remains steadfast in his routine of wearing his full regalia. The heavy wool, leather, and cotton clothing seem particularly stuffy, but, if it bothers Aldrazan, the First Mate must have some overriding sense of pride and duty that usurps the natural want of comfort.
Aldrazan is the surnameless First Mate of the Steelsnout. Originally encountered by the companions at the Sturgeon’s Stein in Ailead, he has been the group’s best avenue of information aboard the ship, due to Captain Jacob’s prejudice towards dark elves.
He was part of the boarding party to retake the Lady in Waiting from the pirates of Easthaven Island, where he fought valiantly with Captain Jacob against overwhelming odds on the deck of the conquered ship. The captain was felled in combat briefly, but Aldrazan was able to finish off the remaining combatants and rush to his aid.
The next morning, the Steelsnout crew awoke to find their boat anchored by magic near Easthaven Island. Despite the attempts of the crew to free themselves, and a brief break in the magic the next day, the ship was stuck for an unknown amount of time to come. The captain, his first mate, and the traveling companions decided it might be best to meet the pirates on their own terms for negotiation. So the adventurers and Aldrazan were sent out by rowboat to the island.
During their journey, the small vessel was attacked by a sea hag which had attacked Jozan at an earlier time. The creature attacked the vessel with claws, terrifying abilities, and a pair of magically conjured dancing whips. Aldrazan and the companions managed to survive the onslaught of the magic whips and were shocked when both the sea hag and Bu-Jinwen Nivaye had disappeared in a veil of energy. The group continued warily to the island.
Upon landing at the island, the group was disarmed by Captain Adaxus before being led to meet with Captain Rudo deeper in the island. Aldrazan found the interest Rudo showed his guests very peculiar, and when they were asked for extraordinary payment to allow them to leave, Aldrazan grew somewhat suspicious. The adventurers left with Rudo to barter with Rudo while details were discussed and agreed upon to allow the Steelsnout passage. The men from Ailead returned, and together the Steelsnout sailors returned to their ship.
Later on the journey to Northlight, the ship was attacked by dark folk chasing Avaniel and Jozan. Captain Jacob and Aldrazan fought to fend off the creatures, but the sly creatures had a trap in place. Bringing aboard crates of the explosive globes previously found in their lair near Ailead, the dark folk blasted the hull of the ship until water poured in. Aldrazan and the captain knew what was to come next, and they ushered the adventurers and a pair of crewmen into the captain’s cabin to prepare.
The Steelsnout began to transform, taking the shape and summoning the crew of the Barbaroi. After some explanation, the trio of adventurers decided to scout the ship for Captain Paras. Originally, Aldrazan and Captain Jacob were to stay in their cabin until the scourge of the phantom ship could be found, but the guests ran into some of the ghostly crew. Captain Jacob and Aldrazan took arms, and the combined steel managed to overtake the creatures.
Later on, Avaniel ran to the captain and first mate so they could aid in the defeat of Paras, who was at that time cutting Jozan to pieces in fast order. The combined might of the warriors once again prevailed, and Jacob commanded the phantom Barbaroi crew to repair the ship and set a course for Northlight before dismissing them.
Upon reaching Northlight, Aldrazan informed Jozan that a significant portion of crew had been lost, and more people would have to be recruited before the ship could sail to Wellcliff. A group of new recruits poured in from Faldrin due to the efforts of the adventurers. Later, it was discovered that the wirt of passage the travelers possessed was confiscated, and the Steelsnout left without the men.
At Wellcliff, the first mate saw the men at the docks. He let them know where the Count’s herald and Kaspar were at, and informed the pair that an inspector was en route to check the cargo of the ship, waylaying them for some days.