Jang

Description:

JANG    CR 3
Male Camel
NN Large Animal
Init +3; Senses Low-Light Vision, Scent; Perception +5


DEFENSE

AC 19, touch 12, flat-footed 16   (+4 armor, +3 Dex, -1 size, +3 natural)
hp 21 (+6)
Fort +5, Ref +6, Will +1
Defensive Abilities Evasion

OFFENSE

Spd 50 ft.
Melee Bite (Camel) +5 (1d4+6/20/x2) and
   Unarmed Strike +5 (1d4+4/20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Spit (1/hour) (DC 13)

STATISTICS

Str 19, Dex 17, Con 14, Int 2, Wis 11, Cha 4
Base Atk +2; CMB +7; CMD 20 (24 vs. Trip)
Feats Combat Reflexes (4 AoO/round), Stand Still
Tricks Attack [Trick], Come [Trick], Defend [Trick], Down [Trick], Fighting [Trick], Guard [Trick], Heel [Trick], Stay [Trick]
Skills Acrobatics +1, Climb +2, Escape Artist +1, Fly -1, Perception +5, Ride +1, Stealth +1, Swim +2
Languages
SQ Come [Trick], Defend [Trick], Fighting [Trick], Guard [Trick], Heel [Trick]
Combat Gear Lamellar, leather; Other Gear Bear Trap, Case, map or scroll (5 @ 0 lbs), Grappling hook, Healer’s kit (10 uses), Ink (1 oz. vial, black), Inkpen, Iron Spike (2), Paper (sheet) (5), Piton (2), Rations, trail (per day) (3), Rope, silk (50 ft.), Saddle (Military), Saddlebags (7 @ 4.5 lbs), Saddlebags (9 @ 7 lbs), Spade or shovel, String (50’), Sunrod (4), Sunrod (2), Twine (50’), Waterskin (6), Waterskin, Whetstone

SPECIAL ABILITIES

Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make them while flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spit (1/hour) (DC 13) (Ex) Ranged touch attack vs foe in 10 ft sickens 1d4 rds (Fort neg).
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent’s movement instead of attacking.

2 ft of twin used

Jang

Fonoros nemesis702 dumptruckman