Session 2: Cults can't Identify Your Wands

Avaniel Cerelion, Jozan, and the faithful Jang left behind the Mouth of Chaos to claim their reward from the huntmaster. On the way back, they engaged a large coyote rummaging through a pack. After killing the beast, Jozan searched the satchel to discover a note claiming that the blank coins in the bag were meant for internal use in the Rule of Gold al’Ailead, a merchant banking interest in Ailead. With no signs of death, and no one retrieving the pack, Jozan took the coins with him on the journey.

The trio arrived at the Huntmaster’s Lodge (Ailead) at night time. Going inside, they caught the last of the night’s hunters finishing their meal. The huntmaster was surprised with the speed at which the group had handled the situation. He introduced himself as Ishak al’Derya and invited the group to discuss the events that they witnessed in a side smoking room. He produced the reward of one hundred coins, and asked where the group found Garret and if they knew why he committed his crimes. Worried about the claims Bertram had made concerning Ishak, Avaniel attempted to mislead al’Derya with a far less dramatic account than what actually occurred. The huntmaster saw through the lie and, after being lied to again, was thoroughly distrustful of the half-drow. Seeing the situation deteriorating, Jozan attempted to salvage what information they might learn from the official by giving him short statements on the events of the Mouth of Chaos. He dared not mention that either of them had clearly heard voices in the cave, and, seeing the reaction of the men in the room as he talked, he had a strong inclination that these men belonged to the cult.

Ishak nonchalantly commented that it would probably be best if these trivial events did not go to the authorities. Avaniel and Jozan had no objections despite the questions they had concerning the cave. It was indeed probably best if they not let anyone in power know of the troubling coastal cave. As the night concluded for the men who were dining, Ishak invited Jozan to speak with him in private. He clearly did not have trust in the ranger to share his secrets in his presence. Upon settling with Ishak and his men in the smoking room again, the huntmaster invited Jozan to join their cause, the deciphering of the voices in the Mouth of Chaos. He claimed there were a few in their group, and all were devoted to this cause before Bertram holed up in the cavern making entrance there deadly. Jozan said he would consider the offer, and, on his way out, he noticed the material the men had been smoking was the same herb that the men in the Mouth of Chaos had been burning. Sampling it quickly, Jozan noted it as a slight psychotropic effect on him that also made him less focused. Considering the night finished, the two men and their camel companion camped out for the next two days to recover.

Heading back towards Ailead, the group encountered an oddly dressed traveler given the landscape. Tripping to the floor, his pack dumped the contents of a box, some of which shattered. The mutton chopped man made a mad dash for the group yelling for help, his wine colored robes waving in the wind. Smoke filled the air and dissipated to reveal a pile of bones. Suddenly, with great clacking, they stirred. Rising up to take on a human shape, the trio of skeletons produced battered swords to accompany their mangled mail armor. The group engaged the skeletons, and, with the newcomer’s help, they repelled the undead attack. Jang had been injured grievously, much to Jozan’s dismay. The man introduced himself as Kaspar Ottokar, a delivery worker for Academia Schule der Zauberei in Woristrom. He said that he was out here to deliver conjuration capsules to an Augustin Gonzalo in Ailead. He invited the group to come with him. Lacking a reward of his own to give them, he claimed agents inside Ailead should provide some payment to the group for their help.

Session 1: A Forest, a Cult, a Cave

Jozan made his way out of the desert with his new companion Jang. Upon going to the town of Ailead, he made his way to the bulletin board and discovered a bounty to track down Bertram Garret, who was accused of hunting out of season and assaulting the huntmaster. Avaniel, whom was also aware of the bounty, made his way to the huntmaster’s lodge where he and Jozan met and agreed to team up.

The group assisted Dagget in binding his friend, Forgwid, of his wounds before reconstructing a broken bridge to continue on their journey. The group met Eric Stilson, a blacksmith from Ailead, who was out camping with his son, Warren. An heirloom necklace was stolen by a darkhollow bird, but the duo could not think of a way to track it down and continued. The trail became difficult to follow as the group they chased cleaned up their tracks periodically. The group happened upon a trio of guard dogs protecting the hastily broken down remains of a camp. A pair of hunters lie dead in the clearing, dead by arrows and bite marks and looted.

Trying to make up time, the group spotted a root walkway that might have cut their travel time drastically. Being unable to fathom a way to get Jang up the wall, they thought it better to continue on the road. As light began to fade quickly, the group crashed through the thick woods following their prey. Happening upon a patch of woods densely packed with white vines and trees, the group quickly discovered the vines were in fact strands of web from a giant spider who engaged them. Poisoning Avaniel, the spider continued hit and run tactics until the group managed to put their mettle together to defeat it. Upon searching the remains of a previous victim, Jozan was able to procure a wooden wand whose properties were not discovered as of yet.

The group moved further uphill to the west until they hit the coastal cliffs. Being unable to spot a trail that went another direction, Avaniel elected to scale down the cliffside to see if he could spot a way they might have gone. Seeing no piton marks or ropes, it seemed fairly evident Garret and his group had not scaled down in this fashion. The ranger did discover a cave down the cliff’s side that sprouted light from a fire, confirming suspicions that the bounty was close. The group lacked rope to reach the cave in this method, and, seeing no clear way to the cave while being battered, they decided to make camp.

The group discovered a patch of rocks they had noticed before bore old runes of illusory magic that concealed a tunnel entrance down the cliff. After going down the winding path, the emerged into a large room that served as a camp for the hunters. The mouth of the cave created a panoramic view of the ocean in the sunset. During the course of the journey, many questions had arisen regarding the events of the assault and the group’s purpose in general. Avaniel confronted Bertram in the coastal cave where he confessed to attacking the huntmaster after believing he would attempt to kill him. He reasoned that the huntmaster thought he would contact the tribunal council in Ailead whom might send for the Royal Alchemy Society based in Daramis.

Bertram then asked if Avaniel could hear the voices of the cave. Both Avaniel and Jozan, who was hidden, attempted to listen to the voices the cult spoke of. Both were able to hear noises that seemed like a congregation of voices and thoughts, revealing that the hunters spoke truth and were not the victims of madness. Upon listening more and relinquishing a degree of control, Jozan was able to focus on a single, more powerful voice among the thrall. In very broken words and fragments of sentences, it described itself to something as “supreme in this realm” and “linked to death as the very characters that make it’s title”.

Deeming the group dangerous, Avaniel and Jozan engaged the cult. During the brief skirmish, Jozan noted that an eagle he had summoned with his magic appeared to decay, molt and melt slightly in the cave’s inside before reaching the end of its appointed service time. The battle ended with three members of the cult and Bertram dead. After confirming Bertram’s identity via his hunting license, the group left the cave to report back to the huntmaster, go to Ailead, and hopefully get some answers about the cave, the huntsmaster’s involvement, and the runes outside the cave.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.